Publications

publications_011

Statecraft X

Chee, Y. S.. Tan, E. M., & Qiang, L. (2010). Statecraft X: Enacting citizenship education using a mobile learning game played on Apple iPhones. In U. Hoppe, R. Pea, & C. C. Liu (Eds.), Proceedings of the 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (pp. 222-224). Los Alamitos, CA: IEEE Computer Society. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Gender differences in patterns of mobile game play. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 113–124). Stockton: Iverg Publishing. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Spatializing social practices in mobile game-based learning. In Kinshuk & J. M. Spector (Eds.), Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies (pp. 555–557). Los Alamitos, CA: IEEE Computer Society. doi:10.1109/ICALT.2010.158 [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Game play time and learning outcomes of boys and girls in a social studies mobiile game-based learning curriculum. In M. Montebello, V. Camilleri, & A. Dingli (Eds.), Proceedings of the 9th International Conference on Mobile Learning (pp. 16–23). Valletta, Malta: University of Malta.[pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Assessment of student outcomes of mobile game-based learning. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp. 455–459). APSCE.[pdf]

Chee, Y. S., Gwee, S., & Tan, E. M. (2011). Learning to become citizens by enacting governorship in the Statecraft curriculum: An evaluation of learning outcomes. International Journal of Gaming and Computer Mediated Simulations3(2), 1–27.

Gwee, S., Chee, Y. S., & Tan, E. M. (2011). The role of gender in mobile game-based learning. International Journal of Mobile and Blended Learning, 3(4), 19–37.

Chee, Y. S., Mehrotra, S., & Liu, Q. (2012). Effective citizenship education through mobile game based learning: The Statecraft X curriculum. In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning (pp. 117–124). Reading, UK: Academic Publishing. [pdf]

Chee, Y. S. & Mehrotra, S. (2012). Reflective, reflexive guided appropriation: Facilitating teacher adoption of game-based learning in classrooms. In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning (pp. 109–116). Reading, UK: Academic Publishing. [pdf]

Shoon, M. H. & Chee, Y. S. (2012). Redefining public policy education through an exploratory digital curriculum: Singapore’s Statecraft X. In D. G. Sampson, J. M. Spector, D. Ifenthaler, & P. Isaias (Eds.), Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (pp. 3–10). Lisbon, Portugal: IADIS Press. [pdf]

Mehrotra, S., Chee, Y. S., & Ong, J. C. (2012). Teachers’ appropriation of game-based pedagogy: A comparative narrative analysis. In G. Biswas, et al (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp. 467–474). Singapore: APSCE. [pdf]

Teo, C. T. & Chee, Y. S. (2012). The effect of gaming on secondary students’ thinking, beliefs, creativity and skills: A preliminary study in social studies lessons. In G. Biswas, et al (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp. 491–495). Singapore: APSCE. [pdf]

Chee, Y. S. (2013). Video games for “deep learning”: Game-based learning as performance in the Statecraft X curriculum. In C. B. Lee & D. H. Jonassen (Eds.), Fostering conceptual change with technology: Asian perspectives (pp. 199–224). Singapore: Cengage Learning.

Chee, Y. S., Mehrotra, S., & Liu, Q. (2013). Effective game based citizenship education in the age of new media. Electronic Journal of e-Learning, 11(1), 16–28. [pdf]

Chee, Y. S. (in press). Games-to-teach or games-to-learn: Addressing the learning needs of 21st century education through performance. To appear in T. B. Lin, D. T. V. Chen, & C. S. Chai (Eds.), New media and learning in the 21st century: A socio-cultural perspective. Dordrecht: Springer.

Chee, Y. S. (in press). Intentional learning with educational games: A Deweyan reconstruction. Australian Journal of Education.

Legends of Alkhimia

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan M. F. (2009). Learning chemistry with the game “Legends of Alkhimia”: Pedagogical and epistemic bases of design-for-learning and the challenges of boundary crossing. In Kim, M., Hwang, S. W., & Tan, A. L. (Eds.),Proceedings of the International Science Education Conference(pp. 273–292). Singapore: National Institute of Education. [pdf]

Jan, M. F., Chee, Y. S., & Tan, E. M. (2010). Learning science via a science-in-the-making process: The design of a game-based learning curriculum. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 13–25). Stockton: Iverg Publishing. [pdf]

Jan, M., Chee, Y. S., & Tan, E. M. (2010). Unpacking the design process in design-based research. In K. Gomez, L. Lyons, & J. Radinsky (Eds.), Proceedings of the 9th International Conference of the Learning Sciences, Volume 2 (pp. 470-471). International Society of the Learning Sciences: Chicago IL. [pdf]

Chee, Y. S. (2010). Game-based learning as performance: The case of “Legends of Alkhimia”. In B. Meyer (Ed.), Proceedings of the 4th European Conference on Games Based Learning (pp. 47–54). Reading, UK: Academic Publishing. [pdf]

Jan, M., Chee, Y. S., & Tan, E. M. (2010). Changing science classroom discourse toward doing science: The design of a game-based learning curriculum. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp. 543–547). APSCE. [pdf]

Chee, Y. S. (2011). Possession, profession, and performance: Epistemological considerations for effective game-based learning. In Cai, Y. (Ed.), Interactive and digital media for education in virtual learning environments (pp. 1–18). New York, NY: Nova Science Publishers.

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan, M. (2011). Learning chemistry through inquiry with the game Legends of Alkhimia: An evaluation of learning outcomes. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 98-105). Reading, UK: Academic Publishing. [pdf]

Chee, Y. S. (2011). Learning as becoming through performance, play, and dialog: A model of game-based learning with the gameLegends of Alkhimia. Digital Culture & Education, 3(2), 98-122. [pdf] [html]

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan, M. (2012). Learning chemistry performatively: Epistemological and pedagogical bases of design-for-learning with computer and video games. In K. C. D. Tan & M. Kim (Eds.), Issues and challenges in science education research: Moving forward (pp. 245-262). Dordrecht: Springer.

Chee, Y. S. & Tan, K. C. D. (2012). Becoming chemists through game-based inquiry learning: The case of Legends of Alkhimia. Electronic Journal of e-Learning, 10(2), 185–198. [pdf]

Escape from Centauri 7

Zuiker, S. J., Anderson, K. A., Lee, J. L. H., & Chee, Y. S. (2008). Designing for the epistemological entailments of physics through game-centered dialogical activity cycles. In Kirschner, P. A., van Merrinboer, J., & de Jong, T. (Eds.), Proceedings of the International Conference of the Learning Sciences 2008 (pp. 516–523). Utrecht: University of Utrecht. [pdf]

Lee, J. L. H. & Chee, Y. S. (2009). Generative conversations in game-based learning. In C. O’Malley, D. Suthers, P. Reimann, & A. Dimitracopoulou (Eds.), Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (pp. 419–428). Atlanta, GA: International Society of the Learning Sciences.

Chee, Y. S. & Lee, J. L. H. (2009). Game-based learning as a vehicle for developing science inquiry skills using the Centauri 7learning program. In Kong, S.C., Ogata, H., Arnseth, H.C., Chan, C.K.K., Hirashima, T., Klett, F., Lee, J.H.M., Liu, C.C., Looi, C.K., Milrad, M., Mitrovic, A., Nakabayashi, K., Wong, S.L., Yang, S.J.H. (eds.), Proceedings of the 17th  International Conference on Computers in Education (pp. 659–666). Hong Kong, November 2009. [pdf]

Chee, Y. S., Tan, E. M., & Lee, L. H. J. (2010). Learning with computer games: Beyond mastering subject content. In Chai, C. S. & Wang, Q. (Eds.), ICT for self-directed and collaborative learning(pp. 366–382). Singapore: Prentice-Hall. [pdf]

Lee, L. H. J. & Chee, Y. S. (in press). Gestural artciulations of embodied spatiality: What gestures reveal about students’ sense-making of charged particle dynamics in a 3D game world. International Journal of Gaming and Computer Mediated Simulations.

Space Station Leonis

Chee, Y. S. (2006). Embodiment, embeddedness, and experience: Foundations of game play for identity construction. Keynote speech at the 8th International Conference on Intelligent Tutoring Systems, Jhongli, Taiwan. In Lecture Notes in Computer Science, Vol. 4053, p. 814. Berlin: Springer. [abstract]

Chee, Y. S. (2007). Embodiment, embeddedness, and experience: Game-based learning and the construction of identity. Research and Practice in Technology Enhanced Learning, 2 (1), 3–30. [pdf]

Lim, Y. T. K. and Chee, Y. S. (2007). In stable orbit: An initial assessment of dispositional changes arising from learning using the citizenship education videogame Space Station Leonis. In T. Hirashima, U. Hoppe, and S. S. C. Young (Eds.), Proceedings of the 15th International Conference on Computers in Education (pp. 245–252). Amsterdam: IOS Press. [pdf]

Chee, Y. S. & Lim, Y. T. K. (2008). Development, identity, and game-based learning. In R. Ferdig (ed.), Handbook of Research on Effective Electronic Gaming in Education, Volume 2 (pp. 808–825). Hershey, PA: IGI Global. [pdf] Copyright 2008, IGI Global, www.igi-global.com. Posted by permission of the publisher.

Chee, Y. S., Loke, S. K., & Tan, E. M. (2009). Becoming citizens through game-based learning: A values-driven, process approach to citizenship education. International Journal of Gaming and Computer Mediated Simulations1(2), 32–51.

Chee, Y. S., Tan, E. M., & Lee, L. H. J. (2010). Learning with computer games: Beyond mastering subject content. In Chai, C. S. & Wang, Q. (Eds.), ICT for self-directed and collaborative learning(pp. 366–382). Singapore: Prentice-Hall. [pdf]

Chee, Y. S., Loke, S. K., & Tan, E. M. (2011). Learning asbecoming: Values, identity, and performance in the enaction of citizenship education through game play. In Ferdig, R. E. (Ed.),Discoveries in gaming and computer-mediated simulations: New interdisciplinary applications (pp. 128–146). Hershey, PA: IGI Global.

Keynote and Invited Talks

Keynote talk on Game-based learning: Opportunities and challenges for 21st century education at ISAGA 2009: 40th Anniversary and 1st S. E. Asian Conference of the International Simulation and Gaming Association, 29 June – 3 July 2009, Singapore. [image1] [image2]

Speaker: Yam San Chee


Invited Talk
 on Educational Games: Games to Teach or Games to Learn? at the Decade of the Mind VI International Conference, Fusionopolis, Singapore, 19 October 2010.

Speaker: Yam San Chee


Invited Talk
 on Being and Becoming: Peformance Pedagogy for 21st Century Learning with Educational Games at the 18th International Conference on Computers in Education, Kuala Lumpur, Malaysia, 1 December 2010.

Speaker: Yam San Chee

Keynote Talk on Game-based Learning as Performance at the 2nd Digital Game-based Learning Conference, Foshan, China, 8 December 2010.

Speaker: Yam San Chee

Keynote Talk on Games to Teach or Games to Learn: What’s the Difference, and Does it Matter? at the International Conference on Joyful E-Learning, Kenting, Taiwan, 7–8 January 2011. [image]

Speaker: Yam San Chee

Invited Talk on 21st Century Assessment of | for Student Performance presented at the Asia Pacific Assessment Conference, Singapore, 2 June 2011.

Speaker: Yam San Chee

Keynote Talk on Effective Design of Educational Games for Deep Understanding: Critical Epistemological Relations for Successpresented at the Defence, Science & Research Conference, Singapore, 3 August 2011.

Speaker: Yam San Chee

Invited Talk on Problem-based Learning as Performance: Digital games for "learning to be" presented at the 3rd International PBL Symposium, 7–9 March 2012. [title and abstract]

Speaker: Yam San Chee

Symposium Presentation on Playful Learning: Play through the Lens of Performance presented at the LSL Symposium on Learning through Play, Redesigning Pedagogies Conference, 3–5 June 2013.

Speaker: Yam San Chee

Invited Talk on Game-based Pedagogy: Learning to Be presented at the Singapore Armed Forces Learning Symposium 2013, 13–14 June 2013.

Speaker: Yam San Chee

Plenary Talk on Compelling Commercializable Educational Games: Bridging Technology, Pedagogy, and the Market through Inter-disciplinarity presented at the Serious Games & Social Connect Conference 2013, 26–28 August 2013.

Speaker: Yam San Chee

Exhibitions

Playing Games. Having Fun. And Learning: Public exhibition of the games Legends of Alkhimia and Statecraft X at the Decade of the Mind VI International Conference, Fusionopolis, Singapore, 18–20 October 2010. [image1] [image2]