Publications

Chee, Y. S. (1990). Effect of structure of analogy and depth of encoding on learning computer programming. In M. Piatelli-Palmarini (Ed.), Proceedings of the 12th Annual Conference of the Cognitive Science Society, (pp. 1–8). Hillsdale, NJ: Lawrence Erlbaum.

Lim, E. L., Kiong, B. K., Tan, J. T., Tan, S. T., Chan, T. Z., & Chee, Y. S. (1991). An Intelligent Smalltalk Tutor: Initial conceptualization and design. In Proceedings of the Second IES Conference on Information Technology. Singapore: IES.

Chan, T., Chee, Y. S., & Lim, E. L. (1992). COGNITIO: An extended computational theory of cognition. In C. Frasson, G. Gauthier, & G. McCalla (Eds.), Proceedings of the Second International Conference on Intelligent Tutoring Systems (pp. 244–251). Berlin: Springer.

Chee, Y. S. & Chan, T. (1992).  Validating COGNITIO by simulating a student learning to program in Smalltalk. In J. K. Kruschke (Ed.), Proceedings of the 14th Annual Conference of the Cognitive Science Society (pp. 611–616). Hillsdale, NJ: Lawrence Erlbaum.

Chee, Y. S. (1993). Applying Gentner’s theory of analogy to the teaching of computer programming. International Journal of Man-Machine Studies, 38, 347–368.

Chee, Y. S., Tan, J. T., & Chan, T. (1993). Situated sense-making: A study of conceptual change in activity-based learning. In W. Kintsch (Ed.), Proceedings of the 15th Annual Conference of the Cognitive Science Society (pp. 306–311). Hillsdale, NJ: Lawrence Erlbaum.

Chee, Y. S., Tan, J. T., & Chan, T. (1993). Applying cognitive apprenticeship to the teaching of Smalltalk in a computer-based learning environment. In T. Conlon (Ed.), Proceedings of the 7th International PEG Conference (pp. 569–588). Edinburgh: University of Edinburgh.

Chee, Y. S. & Tan, J. T. (1993). Sense-making in activity-based situated learning: A case study and a model. In T. W. Chan (Ed.), Proceedings of the  1993 International Conference on Computers in Education (pp. 230–235). Taipei: National Central University, Taiwan.

Chan, T. , Chee, Y. S., & Tan, J. T. (1993). A taxonomy of peer-peer learning situations: Communication, cooperation, and collaboration. In T. W. Chan (Ed.), Proceedings of the  1993 International Conference on Computers in Education (pp. 193–198). Taipei: National Central University, Taiwan.

Chan, T. &  Chee, Y. S. (1993). From concept assimilation to skill acquisition: COGNITIO and its implications for student modeling. In T. W. Chan (Ed.), Proceedings of the  1993 International Conference on Computers in Education (pp. 55–60). Taipei: National Central University, Taiwan.

Chee, Y. S. (1994). SMALLTALKER: A cognitive apprenticeship multimedia learning environment for learning Smalltalk programming. In T. Ottman & I. Tomek (Eds.), Proceedings of ED-MEDIA 94-World Conference on Educational Multimedia and Hypermedia (pp. 492-497). Charlottesville, VA: Association for the Advancement of Computing in Education. Best Paper Award.

Chee, Y. S. (1994). Engaging students in knowledge construction through the use of MIND BRIDGES. Paper presented at the Educational Research Association 8th Annual Conference, Singapore. 

Chee, Y. S. (1995). MIND BRIDGES: A distributed multimedia learning environment to support collaborative knowledge construction. In H. Maurer (Ed.), Proceedings of ED-MEDIA 95-World Conference on Educational Multimedia and Hypermedia (pp. 151-156). Charlottesville, VA: Association for the Advancement of Computing in Education.

Chee, Y. S. (1995). Cognitive apprenticeship and its application to the teaching of Smalltalk in a multimedia interactive learning environment. Instructional Science, 23, 133-161. [pdf]

Chee, Y. S. (1995). Building knowledge collaboratively with MIND BRIDGES ][. In D. Jonassen & G. McCalla (Eds.), Proceedings of ICCE 95: International Conference on Computers in Education (pp. 502-509). Charlottesville, VA: Association for the Advancement of Computing in Education.

Chee, Y. S. (1996). MIND BRIDGES: A distributed, multimedia learning environment for collaborative knowledge building. International Journal of Educational Telecommunications, 2(2/3), 137-153. [pdf]

Xu, S. W. & Chee, Y. S. (1997). A Smalltalk programming learning environment using case-based reasoning. In A. H. Tan (Ed.), Proceedings of the Joint 1997 PACES/SPICIS Conference (pp. 369-374). Singapore: Nanyang Technological University.

Chee, Y. S. (1997). Collaborative learning using MIND BRIDGES: An Asian experience. Invited participant. Paper presented at the UNESCO/Open University International Colloquium on Virtual Learning Environments and the Role of the Teacher, Open University, UK, 27-29 April 1997. [pdf]

Chee, Y. S. (1997). Nurturing critical thinking in schools: An empirical study using MIND BRIDGES. Paper presented at the 7th International Conference on Thinking, Singapore, 1-6 June 1997.

Chee, Y. S. & Xu, S. (1997). SIPLeS: Supporting intermediate Smalltalk programming through goal-based learning scenarios. In B. du Boulay & R. Mizoguchi (Eds.), Proceedings of AI-ED 97: 8th World Conference on Artificial Intelligence in Education (pp. 95-102). Amsterdam: IOS Press.

Chee, Y. S. (1997). Toward social constructivism: Changing the culture of learning in schools. Invited speaker. In Z. Halim, T. Ottman, & Z. Razak (Eds.), Proceedings of ICCE 97: International Conference on Computers in Education (pp. 81-88). Charlottesville, VA: Association for the Advancement of Computing in Education. [pdf]

Chee, Y. S. (1998). Scaffolding constructivism in the learning of complex knowledge: International perspectives on the design, use, and evaluation of advanced technological learning environments. Invited panel discussant. In T. Ottman & I. Tomek (Eds.), Proceedings of ED-MEDIA/ED-TELECOM 98: World Conference on Educational Multimedia and Hypermedia & World Conference on Educational Telecommunications (pp. 1905-1908). Charlottesville, VA: Association for the Advancement of Computing in Education.

Chee, Y. S. (1998). Web-based learning: Pedagogical approaches to the use of media and their learning effects. In T. W. Chan, A. Collins, & J. Lin (Eds.), Proceedings of ICCE 98: Sixth International Conference on Computers in Education (pp. 101-107). Beijing: AACE/Springer.

Xu, S. & Chee, Y. S. (1998). Transformation-based diagnosis of student programming errors. In T. W. Chan, A. Collins, & J. Lin (Eds.), Proceedings of ICCE 98: Sixth International Conference on Computers in Education (pp. 405-414). Beijing: AACE/Springer.

Chee, Y. S. (1998). The Global Campus Project at the National University of Singapore. Panel Discussion on Assured Access/Mobile Computing Initiatives on Four University Campuses. Invited panel discussant. In T. W. Chan, A. Collins, & J. Lin (Eds.), Proceedings of ICCE 98-Sixth International Conference on Computers in Education (pp. 703-706). Beijing: AACE/Springer.

Yeow, S. W., Chee, Y. S., & Wong, H. Y. (1999). HYPERWorld: A multi-world environment for experientially-grounded learning in CAVE. In Proceedings of the Conference on Applications of High Performance Computing (pp. 103-113). Singapore: National University of Singapore.

Chee, Y. S., Sosa, R., Tham, E., Sng, S. S., Choolani, M., Biswas, A., & Lun, K. C. (1999). Multimedia goal-based scenario for learning to diagnose fetal abnormalities. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999-World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 846-851). Charlottesville, VA: Association for the Advancement of Computing in Education.

Blurton, C., Chee, Y. S., Long, P. D., Resmer, M., & Runde, C. (1999). Assured Access/Mobile Computing Initiatives on Five University Campuses. Invited panel discussant. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999-World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1729-1734). Charlottesville, VA: Association for the Advancement of Computing in Education.

Xu, S. & Chee, Y. S. (1999). SiPLES II: An automatic program diagnosis system for programming learning environments. In S. Lajoie & M. Vivet (Eds.), Proceedings of AI-ED 99: 9th International Conference on Artificial Intelligence in Education (pp. 397-404). Amsterdam: IOS Press.

Yu, R. & Chee, Y. S. (1999). An intelligent agent in web-based argumentation. In S. Lajoie & M. Vivet (Eds.), Proceedings of AI-ED 99: 9th International Conference on Artificial Intelligence in Education (pp. 551-557). Amsterdam: IOS Press.

Xu, S. & Chee, Y. S. (1999). Automatic diagnosis of student programs in programming learning environments. In T. Dean (Ed.), Proceedings of IJCAI-99: Sixteenth International Joint Conference on Artificial Intelligence (pp. 1102-1107). San Francisco, CA: Morgan Kaufmann.

Yu, R. & Chee, Y. S. (1999). Using an intelligent agent to improve argumentation skills over HyperNews. In G. Cumming, T. Okamoto, & L. Gomez (Eds.), Proceedings of ICCE 99: Seventh International Conference on Computers in Education (pp. 87-94). Amsterdam: IOS Press. Best Paper Award. [pdf]

Chee, Y. S. & Khoo, Y. B. (1999). Supporting collaborative learning in a simulation-oriented VR environment. In G. Cumming, T. Okamoto, & L. Gomez (Eds.), Proceedings of ICCE 99: Seventh International Conference on Computers in Education (pp. 659-662). Amsterdam: IOS Press.

Xu, S. & Chee, Y. S. (submitted, 1999). Program standardization and program matching in automatic diagnosis of student programs. Cybernetics and Systems: An International Journal.

Chee, Y. S. & Khoo, Y. B. (2000). VirtUOS: A multi-user desktop VR environment for experiential, simulation-oriented learning. In J. Bourdeau & R. Heller (Eds.), Proceedings of ED-MEDIA 2000-World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 166-171). Charlottesville, VA: Association for the Advancement of Computing in Education.

Chee, Y. S. (2000). Designing for learning: How technology can make a difference. In D. Pan (Ed.), Proceedings of the First Symposium on Teaching and Learning in Higher Education (pp. 459-464). Singapore: Centre for Development of Teaching and Learning, National University of Singapore.

Chee, Y. S. & Khoo, Y. B. (2000). Designing extensible simulation-oriented collaborative learning virtual environments. In S. S. C. Young, J. Greer, H. Maurer, & Y. S. Chee (Eds.), Proceedings of ICCE/ICCAI 2000: Eighth International Conference on Computers in Education/International Conference on Computer-Assisted Instruction (pp. 222-230). Taipet: AACE-APC/National Tsing Hua University, Taiwan.

Soong, B. M. H. & Chee, Y. S. (2000). Scientific revolutions and conceptual change in students: Results of a microgenetic process study. In S. S. C. Young, J. Greer, H. Maurer, & Y. S. Chee (Eds.), Proceedings of ICCE/ICCAI 2000: Eighth International Conference on Computers in Education/International Conference on Computer-Assisted Instruction (pp. 165-172). Taipei: AACE-APC/National Tsing Hua University, Taiwan.

Chee, Y. S. (2000). Distributed virtual reality environments for education. Conference tutorial presentation. Invited tutorial presenter. In S. S. C. Young, J. Greer, H. Maurer, & Y. S. Chee (Eds.), Proceedings of ICCE/ICCAI 2000: Eighth International Conference on Computers in Education/International Conference on Computer-Assisted Instruction (p. 1553). Taipei: AACE-APC/National Tsing Hua University, Taiwan.

Young, S. S. C., Greer, J., Maurer, H., & Chee, Y. S. (eds.) (2000). Proceedings of the International Conference on Computers in Education/International Conference on Computer-Assisted Instruction 2000. Taipei: AACE-APC/National Tsing Hua University, Taiwan.

Liu, C. & Chee, Y. S. (2001). Cognitive tools fostering acquisition of science process skills. In J. D. Moore, C. L. Redfield, & W. L. Johnson (Eds.), Proceedings of AI-ED 2001: 10th International Conference on Artificial Intelligence in Education (pp. 574-576). Amsterdam: IOS Press.

Chee, Y. S. (2001). Networked virtual environments for collaborative learning. Invited speaker. In C. H. Lee (Ed.), Proceedings of ICCE/SchoolNet 2001: Ninth International Conference on Computers in Education (pp. 3-11). Seoul: APSCE. [pdf]

Lim, C. W., Chee, Y. S., Hooi, C. M. (2001). Supporting user extensibility in a networked virtual reality environment. In C. H. Lee (Ed.), Proceedings of ICCE/SchoolNet 2001: Ninth International Conference on Computers in Education (pp. 295-302). Seoul: APSCE. [pdf]

Wang, H. & Chee, Y. S. (2001). Supporting workspace awareness in distance learning environments: Issues and experiences in the development of a collaborative learning system. In C. H. Lee (Ed.), Proceedings of ICCE/SchoolNet 2001: Ninth International Conference on Computers in Education (pp. 1109-1116). Seoul: APSCE. Best Paper Award.[pdf]

Chee, Y. S. (2001). Virtual reality in education: Rooting learning in experience. Invited speaker. In Proceedings of the International Symposium on Virtual Education 2001 (pp. 43-54). Busan: Dongseo University. [pdf]

Chee, Y. S. & Hooi, C. M. (2002). C-VISions: Socialized learning through collaborative, virtual, interactive simultations. In G. Fischer (Ed.), Proceedings of CSCL 2002: Conference on Computer Support for Collaborative Learning (pp. 687-696). Hillsdale, NJ: Lawrence Erlbaum. [pdf]

Chee, Y. S. (2002). Refocusing learning on pedagogy in a connected world. On the Horizon, 10(4), 7-13. [published version] [pdf]

Tay, M. H., Hooi, C. M., & Chee, Y. S. (2002). Discourse-based learning using a multimedia discussion forum. In Kinshuk, R. Lewis, K. Akahori, R. Kemp, T. Okamoto, L. Henderson, & C. H. Lee (Eds.), Proceedings of the Tenth International Conference on Computers in Education (pp. 93–94). Los Alamitos, CA: IEEE Computer Society.

Xu, S. & Chee, Y. S. (2003). Model-based diagnosis of student programs for programming tutoring systems. IEEE Transactions on Software Engineering, 29(4), 360–384. [pdf] [published version]

Wong, L. K. & Chee, Y. S. (2003). Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS). In J. Finnegan (Ed.), Proceedings of the ACM SIGGRAPH 2003 Educators Program. [Full Conference DVD–ROM (ISBN 1–58113–709–5) and Conference Select CD–ROM, Disc 1 (ISBN 1–58113–711–7)]. New York: ACM. [pdf]

Liu, C. & Chee, Y. S. (2003). Design and evaluation of computer tools for building process and causal models: A case study. In Y. S Chee, N. Law, K. T. Lee, & D. Suthers (Eds.), Proceedings of the Eleventh International Conference on Computers in Education (pp. 921
929). Hong Kong: AACE. [pdf] Best Paper Award.

Chee, Y. S., Law, N., Lee, K. T., & Suthers, D. (Eds.) (2003). Proceedings of the 12th International Conference on Computers in Education. Hong Kong: AACE. [CD–ROM ISBN: 1–880094–51–7.]

Yuan, X. & Chee, Y. S. (2003). Embodied tour guide in an interactive virtual art gallery. In T. L. Kunii, H. S. Seah, & A. Sourin (Eds.), Proceedings of the International Conference on CyberWorlds 2003 (pp. 432
437). Los Alamitos, CA: IEEE Computer Society. [pdf]

Chee, Y. S. (2004). Distance education and e-learning in the digital age: Critical considerations. In T. Shih & P. Wang (Eds.), Intelligent Virtual World: Technologies and Applications in Distributed Virtual Environment (pp. 275-294). Singapore: World Scientific Publishing. [pdf]


Chee, Y. S. & Liu, Y. (2004). Grounding concept in percept: Learning physics experientially in multi-user virtual worlds. In Kinshuk, C. K. Looi, E. Sutinen, D. Sampson, I. Aedo, L. Uden, & E. Kähkönen (Eds.), Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies (ICALT 2004) (pp. 340-344). Los Alamitos, CA: IEEE Computer Society. [pdf]

Liu, Y. & Chee, Y. S. (2004). Intelligent pedagogical agents with multiparty interaction support. In N. Zhong (Ed.), Proceedings of the IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 2004) (pp. 134-140). Los Alamitos, CA: IEEE Computer Society. [pdf]

Wong, L. K. & Chee, Y. S. (2004). iHABS: Collaborative learning in a networked, immersive simulation environment. In H. Thwaites (Ed.), Proceedings of the Tenth International Conference on Virtual Systems and Multimedia (VSMM 2004) (pp. 1243-1252). Amsterdam: IOS Press. [pdf]

Liu, Y. & Chee, Y. S. (2004). Designing interaction models in a multiparty 3D learning environment. In E. McKay (Ed.), Proceedings of the Twelfth International Conference on Computers in Education (ICCE 2004) (pp. 293-302). Melbourne: RMIT University/Common Ground. [pdf]

Yuan, X. & Chee, Y. S. (2005). Design and evaluation of Elva: An embodied tour guide in an interactive virtual art gallery. Computer Animation and Virtual Worlds, 16, 109–119.

Chee, Y. S. & Liu, Y. (2005). Conceptual conflict by design: Dealing with students' learning impasses in multi-user multi-agent virtual worlds. In C. K. Looi, G. McCalla, B. Bredeweg, & J. Breuker (Eds.), Proceedings of the 12th International Conference on Artificial Intelligence in Education (pp. 128–135). Amsterdam: IOS Press. [pdf]

Zheng, J., Yuan, X., & Chee, Y. S. (2005). Designing multiparty interaction support in Elva, an embodied tour guide. In M. Pechoucek, D. Steiner, & S. Thompson (Eds.), Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multi Agent Systems 2005 (pp. 929–936). New York: ACM Press.

Chee, Y. S. (2006). Embodiment, embeddedness, and experience: Foundations of game play for identity construction. Keynote speech. In T. W. Chan (Ed.), Proceedings of the 8th International Conference on Intelligent Tutoring Systems (Lecture Notes in Computer Science Vol. 4053) (p. 814). Berlin: Springer. [abstract]

Chee, Y. S. (2006). Experientially-grounded learning in multi-user virtual worlds. In Khine, M. S. (Ed.), Teaching with technology: Strategies for engaging learners (pp. 295–322). Singapore: Prentice-Hall.

Chee, Y. S. (2006). Pedagogical design of educational games: What makes a game educational? Panelist statement. Workshop Proceedings of the 14th International Conference on Computers in Education (p. 60). Beijing Normal University.

Hong, K. S., Brudvik, O. C., Chee, Y. S. (2006). The impact of structured discussion on students' attitudes and dispositions toward argumentation. In R. Mizoguchi, P. Dillenbourg, & Z. Zhu (Eds.), Proceedings of the 14th International Conference on Computers in Education (pp. 133–140). Amsterdam: IOS Press. [pdf]

Brudvik, O. C., Hong, K. S., Chee, Y. S., & Guo, L. (2006). Assessing the impact of a structured argumentation board on the quality of students' argumentative writing skills. In R. Mizoguchi, P. Dillenbougr, & Z. Zhu (Eds.), Proceedings of the 14th International Conference on Computers in Education (pp. 141–148). Amsterdam: IOS Press. [pdf]

Chee, Y. S., Liu, Y., & Hong, K. S. (2006). Weaving pedagogy into gaming: Learning design principles for developers. In R. Mizoguchi, P. Dillenbourg, & Z. Zhu (Eds.), Proceedings of the 14th International Conference on Computers in Education (pp. 495–498). Amsterdam: IOS Press. [pdf]

Chee, Y. S. (2006). Designing serious games seriously: Pedagogical considerations. Invited speaker. X|Media|Lab Singapore Professional Day Conference: Learning from Games. December 2006.

Chee, Y. S. (2007). Invited Speaker. Learning National Education through game playing. Consortium for School Networking's 6th Annual International Symposium on Using Games and Simulations for Engaged Learning, San Francisco, USA. March 2007. [image]

Chee, Y. S. (2007). Embodiment, embeddedness, and experience: Game-based learning and the construction of identity. Research and Practice in Technology Enhanced Learning, 2(1), 3–30. [pdf]

Lim, Y. T. K. and Chee, Y. S. (2007). In stable orbit: An initial assessment of dispositional changes arising from learning using the citizenship education videogame Space Station Leonis. In T. Hirashima, U. Hoppe, and S. S. C. Young (Eds.), Proceedings of the 15th International Conference on Computers in Education (pp. 245–252). Amsterdam: IOS Press. [pdf]

Jamaludin, A., Ho, M. L. C., & Chee, Y. S. (2007). Argument-based negotiation and conflict resolution through enactive role play in Second Life. In T. Hirashima, U. Hoppe, and S. S. C. Young (Eds.), Proceedings of the 15th International Conference on Computers in Education (pp. 561–568). Amsterdam: IOS Press. [pdf]

Chee, Y. S. (2007). Second Life is not a game. Panelist presentation in ICCE 2007 Game Workshop on the theme "Is Second Life a game, and does it matter?" In B. Chang, A. Kasihara, J. Kay, J. Lee, R. Matsui, T. Okamoto, D. Suthers, & F. Y. Yu (Eds.), ICCE 2007 Supplementary Conference Proceedings (p. 36). Hiroshima: APSCE.

Jamaludin, A., Ho, M. L. C., & Chee, Y. S. (2007). The impact of structured argumentation and enactive role play on students' argumentative writing skills. In R. Atkinson, C. McBeath, A. S. K. Soong, & C. Cheers (Eds.), Proceedings of the ASCILITE 2007 Conference (pp. 430–439). Singapore: CED, NTU. [pdf]

Chee, Y. S. (2008). Design and development of games for learning. Panel discussant, International Games and Learning Forum, 7–8 January, Shanghai, China.

Chee, Y. S. & Lim, Y. T. K. (2008). Development, identity, and game-based learning. In R. Ferdig (ed.), Handbook of Research on Effective Electronic Gaming in Education, Volume 2 (pp. 808–825). Hershey, PA: IGI Global. [pdf] Copyright 2008, IGI Global, www.igi-global.com. Posted by permission of the publisher.

Zuiker, S. J., Anderson, K. A., Lee, J. L. H., & Chee, Y. S. (2008). Designing for the epistemological entailments of physics through game-centered dialogical activity cycles. In P. A. Kirschner, J. van Merrinboer, & T. de Jong (Eds.), Proceedings of the International Conference of the Learning Sciences 2008 (pp. 516–523). Utrecht: University of Utrecht. [pdf]

Chee, Y. S., Loke, S. K., & Tan, E. M. (2009). Becoming citizens through game-based learning: A values-driven, process approach to citizenship education. International Journal of Gaming and Computer Mediated Simulations, 1(2), 32–51.

Chee, Y. S. (2009). Project Completion Report: Students' learning of Singapore National Education through game playing (Project No. R8019.735.NG03). [Restricted circulation.]

Lee, J. L. H. & Chee, Y. S. (2009). Generative conversations in game-based learning. In C. O'Malley, D. Suthers, P. Reimann, & A. Dimitracopoulou (Eds.), Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (pp. 419–428). Atlanta, GA: International Society of the Learning Sciences.

Ho, M. L. C., Ong, M. H. A., & Chee, Y. S. (2009). Exploring gender play in the Second Life virtual world. In L. J. Zhang, R. Rubdy, & L. Alsagoff (Eds.), Proceedings of the 13th International Conference on English in Southeast Asia—Englishes & Literatures-in-English in a Globalized World (pp. 293–313). Singapore: English Language and Literature Academic Group, National Institute of Education, Nanyang Technological University.

Jamaludin, A., Chee, Y. S., & Ho, C. M. L. (2009). Fostering argumentative knowledge construction through enactive role play in Second Life. Computers and Education, 53(2), 317–329.

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan M. F. (2009). Learning chemistry with the game "Legends of Alkhimia": Pedagogical and epistemic bases of design-for-learning and the challenges of boundary crossing. In Kim, M., Hwang, S. W., & Tan, A. L. (Eds.), Proceedings of the International Science Education Conference (pp. 273–292). Singapore: National Institute of Education. [pdf]

Chee, Y. S. & Lee, J. L. H. (2009). Game-based learning as a vehicle for developing science inquiry skills using the Centauri 7 learning program. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, J. H. M. Lee, C. C. Liu, C. K. Looi, M. Milrad, A. Mitrovic, K. Nakabayashi, S. L. Wong, & S. J. H. Yang (Eds.), Proceedings of the 17th  International Conference on Computers in Education (pp. 659–666). Hong Kong: APSCE. [pdf]

Jamaludin, A., Chee, Y. S., & Tan, E. M. (2009). Pervading binaries, disrupting boundaries: Investigating youth's negotiation of the dialectical interplay of offline and online identities. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, J. H. M. Lee, C. C. Liu, C. K. Looi, M. Milrad, A. Mitrovic, K. Nakabayashi, S. L. Wong, & S. J. H. Yang (Eds.), Proceedings of the 17th  International Conference on Computers in Education (pp. 667–674). Hong Kong: APSCE. [Nominee for Conference Best Paper Award.] [pdf]

Chee, Y. S., Tan, E. M., & Lee, L. H. J. (2010). Learning with computer games: Beyond mastering subject content. In Chai, C. S. & Wang, Q. (Eds.), ICT for self-directed and collaborative learning (pp. 366–382). Singapore: Prentice-Hall. [pdf]

Chee, Y. S. & Jamaludin, A. (2010). Executive Summary of Project Findings – Living online, learning to be: Investigating discourse and performance in the play of identities and construction of self (Project R8019.735.LI06). [Restricted circulation.]

Chee, Y. S.. Tan, E. M., & Qiang, L. (2010). Statecraft X: Enacting citizenship education using a mobile learning game played on Apple iPhones. In U. Hoppe, R. Pea, & C. C. Liu (Eds.), Proceedings of the 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (pp. 222-224). Los Alamitos, CA: IEEE Computer Society. [pdf]

Chee, Y. S. (2010). Studying learners and assessing learning: A process-relational perspective on the learning sciences. Educational Technology Magazine, 50(5), 5–9. [pdf] [abstract]

Jan, M. F., Chee, Y. S., & Tan, E. M. (2010). Learning science via a science-in-the-making process: The design of a game-based learning curriculum. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 13–25). Stockton: Iverg Publishing. [pdf]

Jamaludin, A. & Chee, Y. S. (2010). Investigating positioning within the dialectics of real and virtual worlds. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 41–53). Stockton: Iverg Publishing. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Gender differences in patterns of mobile game play. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 113–124). Stockton: Iverg Publishing. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Spatializing social practices in mobile game-based learning. In Kinshuk & J. M. Spector (Eds.), Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies (pp. 555–557). Los Alamitos, CA: IEEE Computer Society. doi:10.1109/ICALT.2010.158 [pdf]

Jan, M., Chee, Y. S., & Tan, E. M. (2010). Unpacking the design process in design-based research. In K. Gomez, L. Lyons, & J. Radinsky (Eds.), Proceedings of the 9th International Conference of the Learning Sciences, Volume 2 (pp. 470-471). International Society of the Learning Sciences: Chicago IL
. [pdf]

Chee, Y. S. (2010). Game-based learning as performance: The case of "Legends of Alkhimia". In B. Meyer (Ed.), Proceedings of the 4th European Conference on Games Based Learning (pp. 47–54). Reading, UK: Academic Publishing. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Game play time and learning outcomes of boys and girls in a social studies mobile game-based learning curriculum. In M. Montebello, V. Camilleri, & A. Dingli (Eds.), Proceedings of the 9th International Conference on Mobile Learning (pp. 16–23). Valletta, Malta: University of Malta. [pdf]

Jan, M., Chee, Y. S., & Tan, E. M. (2010). Changing science classroom discourse toward doing science: The design of a game-based learning curriculum. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp. 543–547). Putrajaya, Malaysia: APSCE. [pdf]

Gwee, S., Chee, Y. S., & Tan, E. M. (2010). Assessment of student outcomes of mobile game-based learning. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp. 455–459). Putrajaya, Malaysia: APSCE. [pdf]

Chee, Y. S. (2011). Possession, profession, and performance: Epistemological considerations for effective game-based learning. In Cai, Y. (Ed.), Interactive and digital media for education in virtual learning environments (pp. 1–18). New York, NY: Nova Science Publishers. [download] [abstract]

Chee, Y. S., Loke, S. K., & Tan, E. M. (2011). Learning as becoming: Values, identity, and performance in the enaction of citizenship education through game play. In Ferdig, R. E. (Ed.), Discoveries in gaming and computer-mediated simulations: New interdisciplinary applications (pp. 128–146). Hershey, PA: IGI Global. [pre-publication m/script] [abstract]

Chee, Y. S., Gwee, S., & Tan, E. M. (2011). Learning to become citizens by enacting governorship in the Statecraft curriculum: An evaluation of learning outcomes. International Journal of Gaming and Computer Mediated Simulations, 3(2), 1–27. [pre-publication m/script] [abstract]

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan, M. (2011). Learning chemistry through inquiry with the game Legends of Alkhimia: An evaluation of learning outcomes. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 98–105). Reading, UK: Academic Publishing. [pdf]
[abstract]

Chee, Y. S. (2011). Learning as becoming through performance, play, and dialog: A model of game-based learning with the game Legends of Alkhimia. Digital Culture & Education, 3(2), 98–122. [pdf] [html] [abstract]

Ho, M. L. C. & Chee, Y. S. (2011). Unpacking argumentation through students' 'Voices of Reason'. In Ho, M. L. C., Anderson, K. T., & Leong, A. P. (Eds.), Transforming literacies and language: Multimodality and literacy in the new media age (pp. 122–145). London: Continuum.

Jamaludin, A. & Chee, Y. S. (2011). Investigating youth's life online phenomena: Subverting dichotomies through negotiation of offline and online identities. International Journal of Gaming and Computer Mediated Simulations, 3(4), 1–18.

Gwee, S., Chee, Y. S., & Tan, E. M. (2011). The role of gender in mobile game-based learning. International Journal of Mobile and Blended Learning, 3(4), 19–37.
[abstract]

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan, M. (2012). Learning chemistry performatively: Epistemological and pedagogical bases of design-for-learning with computer and video games. In K. C. D. Tan & M. Kim (Eds.), Issues and challenges in science education research: Moving forward (pp. 245–262). Dordrecht: Springer. [download] [abstract]

Chee, Y. S. & Tan, K. C. D. (2012). Becoming chemists through game-based inquiry learning: The case of Legends of Alkhimia. Electronic Journal of e-Learning, 10(2), 185–198. [pdf] [abstract]

Chee, Y. S. & Mehrotra, S. (2012). Reflective, reflexive guided appropriation: Facilitating teacher adoption of game-based learning in classrooms. In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning, (pp. 109–116). Reading, UK: Academic Publishing. [pdf] [abstract]

Chee, Y. S., Mehrotra, S., & Liu, Q. (2012). Effective citizenship education through mobile game based learning: The Statecraft X curriculum. In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning (pp. 117–124). Reading, UK: Academic Publishing. [pdf]
[abstract]

Shoon, M. H. & Chee, Y. S. (2012). Redefining public policy education through an exploratory digital curriculum: Singapore's Statecraft X. In D. G. Sampson, J. M. Spector, D. Ifenthaler, & P. Isaias (Eds.), Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (pp. 3–10). Lisbon, Portugal: IADIS Press. [pdf] [abstract]

Mehrotra, S., Chee, Y. S., & Ong, J. C. (2012). Teachers' appropriation of game-based pedagogy: A comparative narrative analysis. In G. Biswas, et al. (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp. 467–474). Singapore: APSCE. [pdf] [abstract]

Teo, C. T. & Chee, Y. S. (2012). The effect of gaming on secondary students' thinking, beliefs, creativity and skills: A preliminary study in social studies lessons. In G. Biswas, et al. (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp. 491–495). Singapore: APSCE.
[pdf]

Chee, Y. S. (2013). Video games for "deep learning": Game-based learning as performance in the Statecraft X curriculum. In C. B. Lee & D. H. Jonassen (Eds.), Fostering conceptual change with technology: Asian perspectives (pp. 199–224). Singapore: Cengage Learning. [download] [abstract]

Chee, Y. S., Mehrotra, S., & Liu, Q. (2013). Effective game based citizenship education in the age of new media. Electronic Journal of e-Learning, 11(1), 16–28. [pdf]
[abstract]

Lee, J. L. H. & Chee, Y. S. (2013). Gestural articulations of embodied spatiality: What gestures reveal about students' sense-making of charged particle dynamics in a 3D game world. International Journal of Gaming and Computer Mediated Simulations, 5(4), 17–47. [doi 10.4018/ijgcms.2013100102]

Chee, Y. S. (2013). Level up: Enhancing classroom teaching and learning with game-based learning. OER ERF Final Written Report, 23 September 2013. [Restricted circulation.]

Chee, Y. S. (2014). Interrogating the Learning Sciences as a design science: Leveraging insights from Chinese philosophy and Chinese medicine. Studies in Philosophy and Education, 33(1), 89–103. [doi 10.1007/s11217-013-9367-2] [pre-publication m/script] [abstract]

Mehrotra, S., Chee, Y. S., & Ong, J. C. (2014). Narrating professional development trajectories in the context of the Statecraft X game-based learning curriculum. Teaching and Teacher Education: An International Journal of Research Studies, 38(1), 12–21. [doi 10.1016/j.tate.2013.10.003] [pdf]

Chee, Y. S. (2014). Intentional learning with educational games: A Deweyan reconstruction. Australian Journal of Education, 58(1), 59–73. [doi 10.1177/0004944113517833] [abstract] [pdf]

Tan, K. C. D. & Chee, Y. S. (2014). Playing games, learning science: promise and challenges. Australian Journal of Education in Chemistry, 73, 20–28.

Chee, Y. S., Mehrotra, S., & Ong, J. C. (2014). Facilitating dialog in the game-based learning classroom: Teacher challenges reconstructing professional identity. Digital Culture & Education, 6(4), 298–316. [pdf] [html] [abstract]

Chee, Y. S. (2015). Games-to-teach or games-to-learn: Addressing the learning needs of 21st century education through performance. In T. B. Lin, D. T. V. Chen, & C. S. Chai (Eds.), New media and learning in the 21st century: A socio-cultural perspective (pp. 37–65). Dordrecht: Springer. [pdf]
[abstract]

Chee, Y. S., Mehrotra, S., & Ong, J. C. (2015). Professional development for scaling pedagogical innovation in the context of game-based learning: Teacher identity as cornerstone in "shifting" practice. Asia-Pacific Journal of Teacher Education, 43(5), 423–437. [doi: 10.1080/1359866X.2014.962484] [abstract] [pdf] [T&F Online First e-print]

Chee, Y. S., Mehrotra, S., & Ong, J. C. (2015). Authentic game-based learning and teachers' dilemmas in reconstructing professional practice. Learning, Media and Technology, 40(4), 514–535. [doi: 10.1080/17439884.2014.953958] [abstract] [pdf] [T&F Online First e-print]

Chee, Y. S. (2016). Games-to-teach or games-to-learn: Unlocking the power of digital game-based learning through performance. Dordrecht: Springer. [ISBN: 978–981–287–517–4 (print), 978–981–287–518–1 (online)] [doi:10.1007/978–981–287–518–1] [Springer book link] [SpringerLink content]
[ACM Computing Reviews 20th Annual Best of Computing Notable Books and Articles 2015]

Chee, Y. S. & Mehrotra, S. (in press). Reframing practice | Reconstructing identity: Appropriating dialogic pedagogy in the context of authentic game-based learning. NIE Research Brief.

Chee, Y. S. & Chai, C. S. (2017). Quality 21st century learning: A framework for 21st century education. In Chai, C. S., Koh, H. L. J., and Teo, Y. H. (Eds.), Technology-enhanced 21st century learning (pp. 1–14). Singapore: Pearson.

Chee, Y. S. (2017). Fostering inquiry through immersive game based learning. In Chai, C. S., Koh, H. L. J., and Teo, Y. H. (Eds.), Technology-enhanced 21st century education (pp. 153–170). Singapore: Pearson.















 







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